Apple to step in the VR market with a 16k headset

Apple to step in the VR market with a 16k headset

I have no doubts about Tibken's reporting-Apple has very likely been working on AR and VR glasses and headset designs for the past few years.

A patent relating to VR headsets that Apple has made prior (not an image of Project T288). The new VR Headset project codenamed T288. The HTC Vive Pro, for example, has a resolution of 1400 x 1600 per eye.

Project T288 is a hybrid AR and VR headset created to make full utilization of both formats, boasting a per-eye resolution of 8K and using 60GHz WiGig technology for an untethered experience, according to CNET's sources. The now targeted release date for Apple headset is in 2020, but plans for the device may still change, or perhaps even get canceled. WiGig 2.0, or 802.11ay, is expected to be finalized by 2019, so a 2020 release date fits for the headset.

At the same time report also cites a person familiar with the development who says that Apple might also decide not to go ahead with its plans and could scrap it at any moment in its development. Which is finally making headlines in reality. If the size issue is properly addressed by Apple then the Apple AR headset would provide the users the best in class experience and such is quite a good news. It was also rumoured that headset could be powered by an iOS-based specialized operating system which is named as "rOS".

But that's still a lot of bandwidth for a wireless connection. The headset will purportedly use an 8K display for each eye and will not be tethered to a computer or smartphone.

The report further sheds some light on what a user can expect from the setup, by stating that the "box" would be powered by a custom 5nm processor that is said to be "more powerful than anything now available" in the market, and it is said to be similar to the in-house chip that would be powering the future MacBooks.

Virtual reality isn't a natural fit for mobile the way that augmented reality is.

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